Valorant’s latest update, Patch 2.03, dropped recently, bringing with it changes to Reyna and newest agent Yoru.
As a result of the patch, Yoru’s Dimensional Drift ultimate loses the ability to body block enemies. On the other hand, the Japanese agent can now see his minimap while in Dimensional Drift, and enemies within his vision range while he’s in it will be revealed on allied minimaps as well. Aside from that, his Gatecrash ability now shows the range at which enemies can see while it’s moving on the minimap. Another Gatecrash-related information that will be displayed on the minimap is the range at which enemies can hear the sound of a teleport.
Meanwhile, Reyna gets some nerfs in the form of halved maximum Devour and Dismiss charges, dropping them from four to two. Additionally, the cost of the charges are bumped from 100 to 200. Another, more positive change to Reyna is that killed enemies that were damaged in the last three seconds will drop Soul Orbs even if they weren’t finished off by her.
Brimstone and Phoenix also get some slight tweaks, with their Incendiary and Hot Hands abilities respectively now being easier to hear “when other actions and sounds occur nearby”.
For weapons, the update introduced the following changes:
Marshal
Movement speed when zoomed is now at 90% of unzoomed movement speed (previously, zoomed movement speed was 76% of unzoomed)
Price decrease 1100 >>> 1000
Zoom magnification increased 2.5x >>> 3.5x
Stinger (full auto fire)
Price increased from 1000 >>> 1100
Full auto fire rate reduced from 18 >>> 16
Full auto fire now reaches max spread at bullet 4, instead of bullet 6
Adjusted pitch (vertical) recoil curve for full auto, recoil climbs more aggressively past the 3rd bullet
Stinger (burst fire)
Adjusted pitch (vertical) recoil to be more aggressive after the first burst
Added more error on bursts after the first one
Improved recovery time on burst mode from .45 >>> .4
Frenzy
Price Increased from 400 >>> 500
Patch 2.03 also brought with it the new Escalation game mode, a “fun” and “social play”-oriented game mode in which players go through “progressively less lethal loadouts”. Additionally, AFK-ing for six or more rounds in Competitive will bestow a penalty of eight rank rating points, while death sequences get shorter fade to black start times and smoother camera movement.
You can check out the full patch notes here.
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